Course Details:
An introductory set of animation classes that taught how to build Blender animations.
3D Animation 1:
- Learned basic Blender skills such as maneuvering around the set, adding assets, and moving objects
- Animated objects, camera, and character (Nobby) with various types of keyframes
- Animated multiple cameras with yaw, pitch, roll, scroll, and jitter, and switched between them to enhance action and storyline
- Included realistic movement, bounces, flips, slips, and facial reactions
- Added music, transitions, and different scenes
- Rendered animation, paying attention to quality, FPS, and other factors
3D Character Animation 1:
- Reskinned Minecraft-like character before including model
- Created multiple scenes and customized backgrounds
- Scripted animation sequences to include walking, running, and blinking
- Simulated semi-realistic facial expression and custom body movement through use of multiple keyframes
- Created realistic animation of skeleton holding and then throwing fire charges, manually keeping charge aligned with skeleton's hand with respect to position and rotation
- Added sheep, exploding TNT, and plot twist from original course